Personal Information

Monday, November 30, 2015

Scratch Game Design


User experience influenced my game by making me want to make a good well working game. This game was influenced by my earlier experience because all the games I played or finished functioned nicely. My past experience really helped me figure out what I wanted to do with my chase game. I was hoping to successfully finish a fully functional game but that didn't happen this game above is unfinished it literally does nothing. The second game I created worked better because I knew more about how to make a platform game. I had a hard time trying to make it switch to a second level because the function was using didn't work, but the platform game works a lot better then the chase game because the sprite actually moves.

The features in this game are pretty simple, one sprite open and closes its mouth chasing the other sprite. My game was also supposed to add and subtract point when the purple sprite stayed away from the black sprite for 5 seconds and when the purple sprite touched the black sprite and in 30 seconds you will win or loose. In my case the games wasn't cooperating, it wasn't letting me move the functions. The second games features are simple as well because all you really need to do is use the arrow keys, left arrow to go left, right arrow to go right, and up arrow to jump.When you touch the green square it'd supposed to switch levels but all it really does is make a sound.

I think my best code was making this platform game because my sprite moves nicely and jumps well. I think I did well on the platform game because I had more experience this time. Also I thought the movement out more then just throwing every thing together. The hardest bug fix I had to do was trying to make the ghost sprite to jump and fall back down at the right speed because at first I was using the wrong functions and wrong numbers but after a couple retries it worked out.
 

        ^^^^Freedom game^^^^

Invention Commercial


My team and I's main goal for this project was to get a good grade and succeed in making a acceptable video for the class. We wanted a good grade for this project because we were really excited to make this product because we thought it would be a good useful idea. Another goal was try to get the app we were working on to actually become a real app, but that didn't happen. Also, even though the main goal was to get a good grade but we did really want to work hard and have fun with project at the same time. Trough out this whole project time my partner and I had fun, tried our hardest, tried producing our best work, and got a good enough grade.

The best team moment from this project was when we were making the plan for this product. Mostly because we really wanted it to work out and become something that really worked as an assignment and a product. Also we were super excited about this project and really ready to get this project going. I guess what made it the best team moment was because we were all happy and thrilled to to be working on a project that included something we were interested in. Plus my team mate and I really worked well together so that helped us work on the project a lot.


In the editing proses Daileen did most of the editing and did a pretty well job. When Daileen was done editing I went back and reedited everything that wasn't how we wanted it. Also the video was in the wrong stop so I had to fix the b-roll and the voice over so we could add in transitions and effects. Daileen wanted to finish the editing of the project earlier so she went in class during lunch and recess. I did all the fixing of the editing because both Daileen and I thought that there could be improvement on it. I think how we did the editing really worked because Daileen started to edit, then I helped her edit, last everything that needed a little touch up I made better.

Friday, November 13, 2015

Composition Scavenger Hunt


I think the most important composition technique is leading lines, Why do I think that? You may ask, well because leading lines draw your eye to the subject and make your shot much more interesting. When you look at a leading lines photo your attention goes directly to the main point of the image, is makes like your looking into depth as well. I think leading lines is a very cool imagery technique because it can make your pictures much more amusing to look at and observe. Leading line is the most interesting photo shot because of all the creativity.
I think the most difficult composition technique is parts of a whole, why? Because if you look at a photo that is just a part of something it wouldn't make complete sense to you. If you saw a part of a face (in video above) it is actually really confusing to why you would only see half a face and not know why your only seeing half. I guess if you were to use it more you would have to take a parts of a whole photo or video of an object that won't make is odd to look at. It's also kind of hard to use this composition technique because when you look at a part of something its not interesting its more confusing and boring.
My team meats were Daileen Barton and Nahele Keale and they were both really easy to work with. I believe that our team worked well together in this project we all got along well and got our work done. The first scene we shot was rule of thirds scenery and Daileen shot it, I did the second shot rule of thirds subject. Some of the other ones were contrast and content Daileen shot it and i did the voice over, leading lines was done by Daileen, Nahele did framing, Daileen also did parts of a whole, Nahele did the extreme close up of her eye, Daileen did repetition of shapes, for grouping shots we were all included in the shot, and last is unusual angle done by Nahele. All the voice overs describing what the techniques were done by Daileen and my self because Nahele wasn't here.